Notes
Outline
Process Description and Control
Chapter 3
All multiprogramming OS are build around the concept of processes
A process is sometimes called a task
OS Requirements for Processes
OS must interleave the execution of several processes to maximize CPU usage while providing reasonable response time
OS must allocate resources to processes while avoiding deadlock
OS must support inter process communication and user creation of processes
Dispatcher (short-term scheduler)
Is an OS program that moves the processor from one process to another
It prevents a single process from monopolizing  processor time
It decides who goes next according to a scheduling algorithm (to be discussed later)
The CPU will always execute instructions from the dispatcher while switching from process A to process B
When does a process gets created?
Submission of a batch job
User logs on
Created by OS to provide a service to a  user (ex: printing a file)
Spawned by an existing process
a user program can dictate the creation of a number of processes
When does a process gets terminated?
Batch job issues Halt instruction
User logs off
Process executes a service request to terminate
Error and fault conditions
Reasons for Process Termination
Normal completion
Time limit exceeded
Memory unavailable
Memory bounds violation
Protection error
example: write to read-only file
Arithmetic error
Time overrun
process waited longer than a specified maximum for an event
Reasons for Process Termination
I/O failure
Invalid instruction
happens when try to execute data
Privileged instruction
Operating system intervention
such as when deadlock occurs
Parent request to terminate one offspring
Parent terminates so child processes terminate
Process States
Let us start with these states:
The Running state
The process that gets executed (single CPU)
The Ready state
any process that is ready to be executed
The Blocked state
when a process cannot execute until some event occurs (ex: the completion of an I/O)
Other Useful States
The New state
OS has performed the necessary actions to create the process
has created a process identifier
has created tables needed to manage the process
but has not yet committed to execute the process (not yet admitted)
 because resources are limited
Other Useful States
The Exit state
Termination moves the process to this state
It is no longer eligible for execution
Tables and other info are temporarily preserved for auxiliary program
Ex: accounting program that cumulates resource usage for billing the users
The process (and its tables) gets deleted when the data is no more needed
Process Transitions
Ready --> Running
When it is time, the dispatcher selects a new process to run
Running --> Ready
the running process has expired his time slot
the running process gets interrupted because a higher priority process is in the ready state
Process Transitions
Running --> Blocked
When a process requests something for which it must wait
a service that the OS is not ready to perform
an access to a resource not yet available
initiates I/O and must wait for the result
waiting for a process to provide input (IPC)
Blocked --> Ready
When the event for which it was waiting occurs
A Five-state Process Model
The need for swapping
So far, all the processes had to be (at least partly) in main memory
Even with virtual memory, keeping too many processes in main memory will deteriorate the system’s performance
The OS may need to suspend some processes, ie: to swap them out to disk. We add 2 new states:
Blocked Suspend: blocked processes which have been swapped out to disk
Ready Suspend: ready processes which have been swapped out to disk
New state transitions (mid-term scheduling)
Blocked --> Blocked Suspend
When all processes are blocked, the OS will make room to bring a ready process in memory
Blocked Suspend --> Ready Suspend
When the event for which it as been waiting occurs (state info is available to OS)
Ready Suspend --> Ready
when no more ready process in main memory
Ready--> Ready Suspend (unlikely)
When there are no blocked processes and must free memory for adequate performance
A Seven-state Process Model
Operating System Control Structures
An OS maintains the following tables for managing processes and resources:
Memory tables (to be discussed later)
I/O tables (to be discussed later)
File tables (to be discussed later)
Process tables
Process Image
User program
User data
Stack(s)
for procedure calls and parameter passing
Process Control Block (execution context)
Data needed (process attributes) by the OS to control the process. This includes:
Process identification information
Processor state information
Process control information
Location of the Process Image
Each process image is in virtual memory
may not occupy a contiguous range of addresses (depends on the memory management scheme used)
both a private and shared memory address space is used
The location if each process image is pointed to by an entry in the Primary Process Table
For the OS to manage the process, at least part of its image must be loaded into main memory
Process Identification (in the PCB)
A few numeric identifiers may be used
Unique process identifier (always)
indexes (directly or indirectly) into the primary process table
User identifier
the user who is responsible for the job
Identifier of the process that created this process
Processor State Information (in PCB)
Contents of processor registers
User-visible registers
Control and status registers
Stack pointers
Program status word (PSW)
contains status information
Example: the EFLAGS register on Pentium machines
Process Control Information (in PCB)
scheduling and state information
Process state (ie: running, ready, blocked...)
Priority of the process
Event for which the process is waiting (if blocked)
data structuring information
may hold pointers to other PCBs for process queues, parent-child relationships and other structures
Queues as linked lists of PCBs
Process Control Information (in PCB)
interprocess communication
may hold flags and signals for IPC
process privileges
Ex: access to certain memory locations...
memory management
pointers to segment/page tables assigned to this process
resource ownership and utilization
resource in use: open files, I/O devices...
history of usage (of CPU time, I/O...)
Modes of Execution
To provide protection to PCBs (and other OS data) most processors support at least 2 execution modes:
Privileged mode (a.k.a. system mode, kernel mode, supervisor mode, control mode )
manipulating control registers, primitive I/O instructions, memory management...
User mode
For this the CPU provides a (or a few) mode bit which may only be set by an interrupt or trap or OS call
Process Creation
Assign a unique process identifier
Allocate space for the process image
Initialize process control block
many default values (ex: state is New, no I/O devices or files...)
Set up appropriate linkages
Ex: add new process to linked list used for the scheduling queue
When to Switch a Process ?
A process switch may occur whenever the OS has gained control of CPU. ie when:
Supervisor Call
explicit request by the program (ex: file open). The process will probably be blocked
Trap
An error resulted from the last instruction. It may cause the process to be moved to the Exit state
Interrupt
the cause is external to the execution of the current instruction. Control is transferred to IH
Mode Switching
It may happen that an interrupt does not produce a process switch
The control can just return to the interrupted program
Then only the processor state information needs to be saved on stack
This is called mode switching (user to kernel mode when going into IH)
Less overhead: no need to update the PCB like for process switching
Steps in Process (Context) Switching
Save context of processor including program counter and other registers
Update the PCB of the running process with its new state and other associate info
Move PCB to appropriate queue - ready, blocked
Select another process for execution
Update PCB of the selected process
Restore CPU context from that of the selected process
Execution of the Operating System
Up to now, by process we were referring to “user process”
If the OS is just like any other collection of  programs, is the OS a process?
If so, how it is controlled?
The answer depends on the OS design.
Nonprocess Kernel (old)
The concept of process applies only to user programs
OS code is executed as a separate entity in privilege mode
OS code never gets executed within a process
Execution within User Processes
Virtually all OS code gets executed within the context of a user process
On Interrupts, Traps, System calls: the CPU switch to kernel mode to execute OS routine within the context of user process (mode switch)
Control passes to process switching functions (outside processes) only when needed
Execution within User Processes
OS code and data are in the shared address space and are shared by all user processes
Separate kernel stack for calls/returns when the process is in kernel mode
Within a user process, both user and OS programs may execute (more than 1)
Process-based Operating System
The OS is a collection of system processes
major kernel functions are separate processes
small amount of process switching functions is executed outside of any process
Design that easily makes use of multiprocessors