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n |
scheduling and
state information
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u |
Process state
(ie: running, ready, blocked...)
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u |
Priority of the
process
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u |
Event for which
the process is waiting (if
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blocked)
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n |
data
structuring information
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u |
may hold
pointers to other PCBs for process
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queues,
parent-child relationships and other
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structures
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