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n |
Characteristics
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stateless,
client/server, request/response
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needs
a connection oriented protocol (TCP), one connection per
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request
(some enhancements in HTTP 1.1)
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primitive
caching and security
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n |
Problems
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designed
for large bandwidth (compared to wireless access) and
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low
delay
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big
and redundant protocol headers (readable for humans, stateless,
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therefore
big headers in ASCII)
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uncompressed
content transfer
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using
TCP
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n |
huge
overhead per request (3-way-handshake) compared with the
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content,
e.g., of a GET request
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n |
slow-start
problematic
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DNS
lookup by client causes additional traffic
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