HTTP 1.0 and Mobility
n Characteristics
stateless, client/server, request/response
needs a connection oriented protocol (TCP), one connection per
request (some enhancements in HTTP 1.1)
primitive caching and security
n Problems
designed for large bandwidth (compared to wireless access) and
low delay
big and redundant protocol headers (readable for humans, stateless,
therefore big headers in ASCII)
uncompressed content transfer
using TCP
n huge overhead per request (3-way-handshake) compared with the
content, e.g., of a GET request
n slow-start problematic
DNS lookup by client causes additional traffic