Thomas Kunz
Systems and Computer Engineering
6
Routing Protocols and Simulation Environment
nRouting Protocols:
ØAODV: on-demand protocol with traditional routing tables
ØDSR: source routing, route caches, nodes (optionally) listen promiscuously to learn information to update cache
ØTORA: link reversal algorithm, maintains enough info so that link failure not necessarily results in new route discovery, more complex control messages
nSimulation Environment: “the usual”
ØNS2, 50 nodes, 1500 x 300 m, initial power: 1000 Joules
ØCBR sources, 5 packets/s, 512 byte packets, 12 senders
ØRandom waypoint model, 20 m/s max speed, variable pause time
Ø600 seconds simulation length, 4 different movement patterns per scenario