1
|
- Thomas Kunz
- Systems and Computer Engineering
- Carleton University
- http://kunz-pc.sce.carleton.ca/
- tkunz@sce.carleton.ca
|
2
|
- Ad hoc networks: infrastructure-less, rapid deployment
- Many applications for ad hoc networks require one-to-many and
many-to-many communication
- Multicast protocols are intended to efficiently support such
communication patterns
- Multicasting well researched in fixed networks (i.e., the Internet),
building efficient distribution structures (typically a multicast tree)
- Ad hoc networks: dynamic topology makes it harder to maintain
distribution structure with low overhead
|
3
|
- Previous work: studied performance of multicast and broadcast protocols
in NS2, determined that broadcast protocols can support one-to-many and
many-to-many communications well in a MANET
- Choose BCAST as starting point, a protocol that utilizes 2-hop
neighborhood information to dynamically prune re-broadcasts
- However, even for “best” broadcast protocol, Packet Delivery Ratio (PDR)
can be reduced when
- Mobility increases
- Number of multicast sender (i.e., traffic) increases
|
4
|
- Reliability Mechanism?
- Forward Error Correction: Overhead with each packet, design often based
on worst-case assumptions
- Retransmissions: detect packet loss and recover
- Which Protocol Layer?
- Transport Layer
- Routing Layer
- Flow Control, Security, etc. (not considered)
|
5
|
- Each node keeps cache of recently transmitted packets (FIFO, small)
- Each node, upon receiving packet X from sender S, checks whether it
received packet X-1 from that sender
- If not, broadcast retransmission request (NACK) to 1-hop neighbors
- Neighbors listen to overhear other retransmission and cancels theirs
- First set of experiments revealed that under high traffic load, too many
NACKs were issued, flooding the network and resulting in overall worse
performance (70% PDR for 10 sender scenarios)
- Added feature: NACK throttle
- Results: consistent improvement in PDR compared to best-effort version,
at cost of slightly higher packet latency (all performance differences
statistically significant at 99% confidence level).
|
6
|
- Idea: compare simulation results with testbed
- Implemented BCAST on Linux laptops and IEEE 802.11a/b/g Netgear wireless
cards
- Compare results
- Static network topologies
- Dynamic network topologies
- Emulate node movement
- Used MNE (Mobile Network Emulator from NRL)
|
7
|
|
8
|
|
9
|
- Not the same quantitative results (was expected)
- However, also not the same qualitative results!
- Reliable BCAST does not increase the PDR for low traffic loads
(independent of the mobility rate):
- Under light traffic load, the single-sender scenario has a lower PDR
than the multiple-sender scenario, yet the reliable protocol version
does not recover from the single-transmitter losses (as static network
results show, PDR of 100% is possible)
- Reliable BCAST performs worse under heavy traffic loads (many multicast
sender sending lots of data)
- Under heavy traffic load, the increase in the number of senders caused
severe congestion, producing a significant drop in PDR for all mobility
rates and protocol versions.
|
10
|
- Implemented a multicast/broadcast protocol both in a popular network
simulator (NS2) and on Linux laptops
- Compared performance under a range of scenarios
- Quantitative and qualitative differences
- Quantitative differences expected
- Qualitative differences not expected and cause for concern
- Future work:
- Include additional simulators (GloMoSim) and tests without MNE
- Analyze observed differences closer
- Isolate the effect of MNE
- Additionally, work on core protocol (congestion control, security)
|