Conclusions and Future Work
Implemented a multicast/broadcast protocol both in a
popular network simulator (NS2) and on Linux laptops
Compared performance under a range of scenarios
Quantitative and qualitative differences
Quantitative differences expected
Qualitative differences not expected and cause for concern
Future work:
Include additional simulators (GloMoSim) and tests without MNE
Analyze observed differences closer
Isolate the effect of MNE
Additionally, work on core protocol (congestion control,
security)