Thomas Kunz
Systems and Computer Engineering
MPR Selection
nOLSR_R1: similar to
OLSR (i.e., choose 1-hop neighbours that cover maximum number of
2-hop neighbours), tie-breaker now maximum bandwidth
nOLSR_R2: select the best bandwidth neighbors as MPRs until all the 2-hop neighbors are
covered.
nOLSR_R3:
selects the MPRs in a way such that all the 2-hop neighbors have the maximum bottleneck bandwidth path through the MPRs to the current node