Thomas Kunz
Systems and Computer Engineering
15
HTTP 1.0 and Mobility
nCharacteristics
–stateless, client/server, request/response
–needs a connection oriented protocol (TCP), one connection per request (some enhancements in HTTP 1.1)
–primitive caching and security
nProblems
–designed for large bandwidth (compared to wireless access) and low delay
–big and redundant protocol headers (readable for humans, stateless, therefore big headers in ASCII)
–uncompressed content transfer
–using TCP
nhuge overhead per request (3-way-handshake) compared with the content, e.g., of a GET request
nslow-start problematic
–DNS lookup by client causes additional traffic